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New World Closed Beta

I love the story and the idea of it. You were sent off to find a lost land where no one has come back from. Those who venture just disappear. No debris. corpse nothing. Just vanished. You set off on your adventure where you find out, first hand, what has happened the the crewmen before you and some how survive the grim fate that has befallen those before you.

There is a bit of character customization but it’s not as in-depth as a few other games. There aren’t any number dials like for noses and such but there are quite a few faces, hair styles and a glorious color wheel so you can customize as much as you want with those regards. I am a little sad you can’t change sizes of facial features ECT but I was able to make a super kawaii Viking with twin buns and a glorious beard. uwu =^.^=

I find the play style appealing and you can pretty much okay whatever you want to play. Magic classes seen to suck mana but I’m a tank class so that doesn’t do much to me. The fight style is very similar to other click fighters like Black Desert Online and Tera.

The talent tree is pretty linier. It’s more based off stats and the weapon you want. Example you need strength to use axe sword mace shield. You select different alternative attacks but you have to make sure you keep the weapon type or you just are kinda stuck. But this brings up the fact you can basically multi class. Example: You can alt-weild a staff with a sword level up your intelligence and strength and be a spell sword. You do need to swap weapons though too use the alternative attacks but you can do that. Weapon skills and usage are all based around your basic stats like Dex Strength Int ect.

You can pretty much do whatever you want in the have as well. Farming materials is a thing and you level up those skills like any other profession. Nodes are single use first come first serve so you can wait for the spawn or move on. Though I find this very annoying, there are so easy fixes around this. I understand mobs being one use only but Nodes and what not shouldn’t me. You are able to pretty much see what anyone is doing at any given time and it can create some…clutter in the overworld.

The idea of a campsite is nice as it allows you to rest, cook craft basic items and such but with how many people are playing and the fact you can see everything another player does, it can take away from the immersion when you see 100+ camp sites in one area. A perk with having so many in one area though is you always know where a town is and it looks like it’s ablaze. So that’s interesting but at the same time I don’t enjoy clutter in games…. But I suppose that could be a personal taste.

I haven’t seen any mounts yet but I’m not sure if they are going to include them. So far it hasn’t made the gave boring to just walk to the objective points.

There is also an economy system in the hand as well as factions. There if I remember correctly wars that you can fight with other affections to gain control of territories and depending on which faction owns a territory will affect auction house pricing and taxes how much experience you gain in an area etc.

There is a lot this game has going for itself and I am sad that it got pushed back. I was hoping this would be a release review but sadly we have to wait a bit more for that. I do suggest giving it a try though as it does have some things to get used to and what not that could make the game a terrible experience for you.

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